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Author | Topic: Feats (Read 136 times) |
Cain Emperor
       Lord of the Sith}}Level{8} Experience{-17560} Strength{11} Agility{11} Will Power{50} Force Power{48} Level II{5} Experience II{-20460} Strength II{18} Agility II{20} Will Power II{22} Force Power II{10} Credits{-83850} member is offline
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You are weak. Why are you weak? Not enough... hatred.
Joined: Feb 2006 Gender: Male  Posts: 8,403 Location: Philadelphia Karma: -100 |  | Feats « Thread Started on Apr 3, 2007, 3:12am » | |
Feats
Feats are special skills characters learn as they level up that effect all sorts of things ranging from performance in battle to stats to the ability to use certain items and so forth. Certain Feats would be class specific and the frequency in which you learn them would also depend on class. This is just a first draft that I'm throwing out there so any comments or suggestions you may have would be appreciated.
So without further ado, here is my list of Feats:
All Classes
Dueling Affect: The user gain's a 10% bonus in strength whenever using a single bladed melee weapon.
Improved Dueling Affect: The user gain's a 20% bonus in strength whenever using a single bladed melee weapon.
Master Dueling Affect: The user gain's a 30% bonus in strength whenever using a single bladed melee weapon.
Two-Weapon Fighting Affect: The user gain's a 5% bonus in strength whenever using two handed weapons or two single handed weapons.
Improved Two-Weapon Fighting Affect: The user gain's a 10% bonus in strength whenever using two handed weapons or two single handed weapons.
Master Two-Weapon Fighting Affect: The user gain's a 15% bonus in strength whenever using two handed weapons or two single handed weapons.
Flurry Affect: Grants the user one extra melee attack per turn. In addition it halves the user's Defense for the opponent's next attack.
Improved Flurry Affect: Grants the user one extra melee attack per turn. In addition it reduces the users Defense by 25% for the opponents next attack.
Master Flurry Affect: Grants the user one extra melee attack per turn.
Power Attack Affect: Doubles the users Strength and halves their Agility for the turn Power Attack is used.
Improved Power Attack Affect: Triples the users Strength and halves their Agility for the turn Improved Power Attack is used.
Master Power Attack Affect: Quadruples the users Strength and halves their Agility for the turn Master Power Attack is used.
Rapid Shot Affect: Grants the user one extra ranged attack per turn. In addition it halves the users Defense for the opponents next attack.
Improved Rapid Shot Affect: Grants the user one extra ranged attack per turn. In addition it reduces the users Defense by 25% for the opponents next attack.
Master Rapid Shot Affect: Grants the user one extra ranged attack per turn.
Toughness Affect: Adds 10 points to total Strength and Defense.
Improved Toughness Affect: Adds 100 points to total Strength and Defense.
Master Toughness Affect: Adds 1,000 points to total Strength and Defense.
Conditioning Affect: Adds 10 points to total Agility and Force Points.
Improved Conditioning Affect: Adds 100 points to total Agility and Force Points.
Master Conditioning Affect: Adds 1,000 points to total Agility and Force Points.
Dual Strike Affect: When attacking a single enemy with one or more allies, the user gains a 5% bonus to all their stats.
Improved Dual Strike Affect: When attacking a single enemy with one or more allies, the user gains a 10% bonus to all their stats.
Master Dual Strike Affect: When attacking a single enemy with one or more allies, the user gains a 15% bonus to all their stats.
Force Chain Affect: Force Chain can only be used once per battle and once it is used it cannot be cancelled. Force Chain allows the user and one ally to share all stat changes and benifits from force powers.
Guardian
Unarmed Strike I Affect: When unarmed the user gains a 10% bonus in strength.
Unarmed Strike II Affect: When unarmed the user gains a 20% bonus in strength.
Unarmed Strike III Affect: When unarmed the user gains a 30% bonus in strength.
Unarmed Strike IV Affect: When unarmed the user gains a 40% bonus in strength.
Unarmed Strike V Affect: When unarmed the user gains a 50% bonus in strength.
Survivor Affect: If both the opponents Strength and Defense are higher then the users, then the user gains a 50% bonus to Strength and Defense.
Sentinal
Sneak Attack I Affect: If the user enters a battle after it has already begun then the user gains a 10% bonus in Agility.
Sneak Attack II Affect: If the user enters a battle after it has already begun then the user gains a 20% bonus in Agility.
Sneak Attack III Affect: If the user enters a battle after it has already begun then the user gains a 30% bonus in Agility.
Sneak Attack IV Affect: If the user enters a battle after it has already begun then the user gains a 40% bonus in Agility.
Sneak Attack V Affect: If the user enters a battle after it has already begun then the user gains a 50% bonus in Agility.
Spirit Affect: If the opponent's Agility is higher then the users, then the user gains a 50% bonus to Agility.
Consular
Calm Mind I Affect: If the user is outnumbered in battle he then gains a 10% bonus in Force Points.
Calm Mind II Affect: If the user is outnumbered in battle he then gains a 20% bonus in Force Points.
Calm Mind III Affect: If the user is outnumbered in battle he then gains a 30% bonus in Force Points.
Calm Mind IV Affect: If the user is outnumbered in battle he then gains a 40% bonus in Force Points.
Calm Mind V Affect: If the user is outnumbered in battle he then gains a 50% bonus in Force Points.
Jedi Sense Affect: If the opponent's Force Points are higher then the users, then the user gains a 50% bonus to Force Points.
Jedi Weapon Master
Squire Affect: Adds 1,000 points to Strength and Defense in battle when the user is wielding a melee weapon.
Swordsmen Affect: Adds 5,000 points to Strength and Defense in battle when the user is wielding a melee weapon.
Gallant Affect: Adds 10,000 points to Strength and Defense in battle when the user is wielding a melee weapon.
Jedi Watchmen
Guard Affect: Automatically doubles the users Agility in battle.
Soldier Affect: Automatically triples the users Agility in battle.
Champion Affect: Automatically quadruples the users Agility in battle.
Jedi Master
Padawan Affect: Reduces the effectiveness of an opponents offensive Dark Side powers by 25%.
Knight Affect: Reduces the effectiveness of an opponents offensive Dark Side powers by 50%.
Master Affect: Opponents offensive Dark Side powers do not effect the user.
Warrior
Musha Affect: Protects the user from the opponents melee attacks for 1 turn. Can only be used once.
Ronin Affect: Protects the user from the opponents melee attacks for 3 turns. Can only be used once.
Samurai Affect: Protects the user from the opponents melee attacks for 5 turns. Can only be used once.
Shadow
Wanderer Affect: 25% of any stat changes to the opponent are applied to the user.
Ascetic Affect: 50% of any stat changes to the opponent are applied to the user.
Ninja Affect: Any stat changes to the opponent are also applied to the user.
Sage
Seer Affect: Halves all three other stats in order to Double the users Force Points.
Oracle Affect: Halves all three other stats in order to Triple the users Force Points.
Elder Affect: Halves all three other stats in order to Quadruple the users Force Points.
Sith Marauder
Brute Affect: Takes away 1,000 points from Strength and Defense to the opponent when the user is wielding a melee weapon.
Barbarian Affect: Takes away 5,000 points from Strength and Defense to the opponent when the user is wielding a melee weapon.
Slayer Affect: Takes away 10,000 points from Strength and Defense to the opponent when the user is wielding a melee weapon.
Sith Assassin
Grunt Affect: Automatically Doubles the users Agility in battle.
Hit-Man Affect: Automatically Triples the users Agility in battle.
Harbinger Affect: Automatically Quadruples the users Agility in battle.
Sith Lord
Acolyte Affect: Lowers the effectiveness of stat changing Light Side Powers by 25%.
Apprentice Affect: Lowers the effectiveness of stat changing Light Side Powers by 50%.
Lord Affect: Renders stat changing Light Side Powers useless.
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![[image]](http://i196.photobucket.com/albums/aa197/carashi/sigs/sasukesig5.png) "For what shall it profit a man if he should gain the whole world and lose his own soul?" |
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Zilfer Of Shadows... He who hides among the shadows...
       Shadow of the Mitsukai}}Level{11} Experience{-26019} Strength{12} Agility{13} Will Power{52} Force Power{73} Level II{8} Experience II{-29203} Strength II{20} Agility II{40} Will Power II{50} Force Power II{10} Credits{18700} member is online
So what if I'm a puppet.... once upon a time.... you were too!
Joined: Feb 2006 Gender: Male  Posts: 12,077 Location: The Void Karma: 0 |  | Re: Feats « Reply #1 on Apr 3, 2007, 3:42am » | |
Feats are learned every 10 levels, you recieve the last feat from your beinging class when you reach 50 where you can choosie to up into another prestige class depending on your first class and alingment. For the higher classes you learn the last three class feats by levels 50, 75 and 100.
Cain feel free to modify this. lol.
| Basic - Bermfad Mando'a - Ber'ad Meaning(Literal): Child('ad) of a Bounty Hunter(Beroya)
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Cain Emperor
       Lord of the Sith}}Level{8} Experience{-17560} Strength{11} Agility{11} Will Power{50} Force Power{48} Level II{5} Experience II{-20460} Strength II{18} Agility II{20} Will Power II{22} Force Power II{10} Credits{-83850} member is offline
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You are weak. Why are you weak? Not enough... hatred.
Joined: Feb 2006 Gender: Male  Posts: 8,403 Location: Philadelphia Karma: -100 |  | Re: Feats « Reply #2 on Apr 3, 2007, 3:45am » | |
I'll clearify on that once I post this into the manual. For now what you should know are the class specific Feats are automatically learned and the others have to be chosen upon leveling up. How often you get to chose i have not decided yet.
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![[image]](http://i196.photobucket.com/albums/aa197/carashi/sigs/sasukesig5.png) "For what shall it profit a man if he should gain the whole world and lose his own soul?" |
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Zilfer Of Shadows... He who hides among the shadows...
       Shadow of the Mitsukai}}Level{11} Experience{-26019} Strength{12} Agility{13} Will Power{52} Force Power{73} Level II{8} Experience II{-29203} Strength II{20} Agility II{40} Will Power II{50} Force Power II{10} Credits{18700} member is online
So what if I'm a puppet.... once upon a time.... you were too!
Joined: Feb 2006 Gender: Male  Posts: 12,077 Location: The Void Karma: 0 |  | Re: Feats « Reply #3 on Apr 3, 2007, 3:53am » | |
Can you activate only one feat per turn? And will they take the place of your attack/force power per turn?
| Basic - Bermfad Mando'a - Ber'ad Meaning(Literal): Child('ad) of a Bounty Hunter(Beroya)
![[image]](http://i196.photobucket.com/albums/aa197/carashi/sigs/2009story.jpg)
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Cain Emperor
       Lord of the Sith}}Level{8} Experience{-17560} Strength{11} Agility{11} Will Power{50} Force Power{48} Level II{5} Experience II{-20460} Strength II{18} Agility II{20} Will Power II{22} Force Power II{10} Credits{-83850} member is offline
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You are weak. Why are you weak? Not enough... hatred.
Joined: Feb 2006 Gender: Male  Posts: 8,403 Location: Philadelphia Karma: -100 |  | Re: Feats « Reply #4 on Apr 3, 2007, 3:55am » | |
Some feats need to be activated... some dont. those that do you can only activate one per turn and it does take the place of your force power.
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Si Quan Neutral
     The Spirit of Light}}Level{1} Experience{-11373} Strength{1} Agility{2} Will Power{3} Force Power{4} Level II{0} Experience II{-11373} Strength II{0} Agility II{0} Will Power II{0} Force Power II{0} Credits{1700} member is offline
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Joined: Feb 2006 Gender: Male  Posts: 3,858 Karma: 100 |  | Re: Feats « Reply #5 on Apr 3, 2007, 8:19am » | |
Wait, what about special feats for other classes? The whole point of the feats was to have them replace force powers for other classes.
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Cain Emperor
       Lord of the Sith}}Level{8} Experience{-17560} Strength{11} Agility{11} Will Power{50} Force Power{48} Level II{5} Experience II{-20460} Strength II{18} Agility II{20} Will Power II{22} Force Power II{10} Credits{-83850} member is offline
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You are weak. Why are you weak? Not enough... hatred.
Joined: Feb 2006 Gender: Male  Posts: 8,403 Location: Philadelphia Karma: -100 |  | Re: Feats « Reply #6 on Apr 3, 2007, 2:13pm » | |
Well if we're not going to have a new stat, which has been agreed to be a bad idea, then their really is no need for any new classes. The feats still work as a counter balance to Force Powers. But of course someone who knows both feats and force powers would have an advantage, just like it really works.
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![[image]](http://i196.photobucket.com/albums/aa197/carashi/sigs/sasukesig5.png) "For what shall it profit a man if he should gain the whole world and lose his own soul?" |
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Zilfer Of Shadows... He who hides among the shadows...
       Shadow of the Mitsukai}}Level{11} Experience{-26019} Strength{12} Agility{13} Will Power{52} Force Power{73} Level II{8} Experience II{-29203} Strength II{20} Agility II{40} Will Power II{50} Force Power II{10} Credits{18700} member is online
So what if I'm a puppet.... once upon a time.... you were too!
Joined: Feb 2006 Gender: Male  Posts: 12,077 Location: The Void Karma: 0 |  | Re: Feats « Reply #7 on Apr 3, 2007, 2:15pm » | |
That's how it would work in real life too, people with force powers would have an advantage, but if people who didnt have the powers used the feats right they could win.
| Basic - Bermfad Mando'a - Ber'ad Meaning(Literal): Child('ad) of a Bounty Hunter(Beroya)
![[image]](http://i196.photobucket.com/albums/aa197/carashi/sigs/2009story.jpg)
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Cain Emperor
       Lord of the Sith}}Level{8} Experience{-17560} Strength{11} Agility{11} Will Power{50} Force Power{48} Level II{5} Experience II{-20460} Strength II{18} Agility II{20} Will Power II{22} Force Power II{10} Credits{-83850} member is offline
![[avatar]](http://i196.photobucket.com/albums/aa197/carashi/avatars/sasuke18.png)
You are weak. Why are you weak? Not enough... hatred.
Joined: Feb 2006 Gender: Male  Posts: 8,403 Location: Philadelphia Karma: -100 |  | Re: Feats « Reply #8 on Apr 3, 2007, 9:15pm » | |
Alright well if anyone else has anything to say about this speak now, cause it will effect everybody. If there are no further concerns or objections then I will begin making up the final version for the manual.
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![[image]](http://i196.photobucket.com/albums/aa197/carashi/sigs/sasukesig5.png) "For what shall it profit a man if he should gain the whole world and lose his own soul?" |
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bruinfamer Guest
|  | Re: Feats « Reply #9 on Apr 3, 2007, 9:35pm » | |
Uhh, what if you are past level 10, do you get to add a new feat now, or do we wait until 20?
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Cain Emperor
       Lord of the Sith}}Level{8} Experience{-17560} Strength{11} Agility{11} Will Power{50} Force Power{48} Level II{5} Experience II{-20460} Strength II{18} Agility II{20} Will Power II{22} Force Power II{10} Credits{-83850} member is offline
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You are weak. Why are you weak? Not enough... hatred.
Joined: Feb 2006 Gender: Male  Posts: 8,403 Location: Philadelphia Karma: -100 |  | Re: Feats « Reply #10 on Apr 4, 2007, 3:03am » | |
>.> i didn't say anything specific about the levels yet... I'll post it in the manual, and when I do if it's still unclear you can ask then.
EDIT: And the Feats have been posted. No body panic!!! There is still work to be done before we actually put this into action. But if you still have any questions about the Levels then post them here.
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![[image]](http://i196.photobucket.com/albums/aa197/carashi/sigs/sasukesig5.png) "For what shall it profit a man if he should gain the whole world and lose his own soul?" |
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ragnvaldr Guest
|  | Re: Feats « Reply #11 on Nov 8, 2009, 5:02pm » | |
I was wondering why the admins and higher ranking character players are low lvl since this site has been around for 3 years or so. I mean, shouldnt you guys be like lvl 50 or something like that?
(just wondering)
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Odan Thos The Last Celestial
       The Architect of the Galaxy}}Level{4} Experience{-12448} Strength{2} Agility{15} Will Power{23} Force Power{20} Level II{4} Experience II{-12848} Strength II{0} Agility II{50} Will Power II{0} Force Power II{0} Credits{26587} member is offline
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The power to do something does not give you the right to do it.
Joined: Sept 2006 Gender: Male  Posts: 5,481 Location: Embry-Riddle (COLLEGE) Karma: 100 |  | Re: Feats « Reply #12 on Nov 8, 2009, 5:33pm » | |
First off, this is an old topic not even valid anymore.
Second off, have restarted or better words switched out and in the RP three times (Each time with different rules) and when that happen we rest all the characters. Also you should know that if you create new characters you restart at level one.
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ragnvaldr Guest
|  | Re: Feats « Reply #13 on Nov 8, 2009, 7:09pm » | |
oh sorry
thx for the info
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