| Author | Topic: Making a Profile (Read 1,281 times) |
Cain Heavens Dark Harbinger
          Intangible}}Level{7} Experience{-18260} Strength{1} Agility{11} Will Power{40} Force Power{38} Level II{4} Experience II{-21160} Strength II{5} Agility II{15} Will Power II{20} Force Power II{20} Credits{-60000} member is offline
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A real man makes his own luck.
Joined: Feb 2006 Gender: Male  Posts: 8,168 Location: Philadelphia Karma: -100 |  | Making a Profile « Thread Started on Dec 31, 2008, 11:29pm » | |
When you are ready to make a character, you will have to post their information on this board (BHOD RP). Just create a new thread here in the BHOD RP board with your character(s)'s name as the title and post your information there. Once one of our admins approves it, you'll be added to The List and be ready to go. You are allowed to have up to 2 player characters at any one time. If you make two please post them both in the same thread.
DO NOT POST A PROFILE UNTIL YOU HAVE READ THE RULES FIRST!!!
You can find the afore mentioned rules HERE.
The Information you need is as follows, you can copy and paste this for use in your own profile:
[b]Name[/b]: [b]Class[/b]: [b]Age[/b]: [b]Sex[/b]: [b]Height/Weight[/b]: [b]Species[/b]: [b]Items[/b]: [b]Bio[/b]: Alignment:
Strength: Agility: Will Power: Force Power:
First you have basic information. Most of this information is completely up to you.
Name - Your character's real name.
Class - There are six classes you can choose from. The class you choose will determine bonus' for your character.
The Classes:
Non force users gain extra bonus' and feats for battle but obviously if you choose to start with one of these classes you will have a much harder road to tow if you plan on someday becoming a force user. You will have to gain force sensitivity first at which point you will have to switch classes and lose the bonus' and feats from the previous class. This process is explained in greater detail in the rules.
Soldier -New Feat every two levels -10% increase to Strength and Agility stats in battle. -Learn the "War Veteran" Feat
Bounty Hunter -New Feat every two levels -10% increase to Strength and Will Power stats in battle. -Learn the "Mercenary" Feat
Smuggler -New Feat every two levels -10% increase to Agility and Will Power stats in battle. -Learn the "Scoundrel's Luck" Feat
Force Sensitive users gain Feats at a slower clip then their non force using counterparts, but obviously have a head start as far as the force is concerned. It is important to note that force sensitive characters CANNOT USE THE FORCE TO BEGIN WITH. They are only force sensitive. In order to use actual force powers you will still need training. This is explained in greater detail in the rules.
Consular -10% increase to the Will Power stat in battle. -New Feat every 4 levels -Learn the "Calm Mind" Feat
Sentinel -10% increase to the Agility stat in battle. -New Feat every 4 levels -Learn the "Sneak Attack" Feat
Guardian -10% increase to the Strength stat in battle. -New Feat every 4 levels -Learn the "Steadfast" Feat
Age - How old is your character? If the age is not known just put Unknown.
Sex - Your character's gender.
Height/Weight - Character's height and weight.
Species - What species is your character? There are many different species in the Star Wars universe and you are free to choose from any of them. (And yes, that includes even droids. But if you are a droid you must be a non force user class and cannot have any stats in Force or Will Power.)
Items - Any items your character may have. This includes things such as clothing, small weapons and armor. Any ships or heavy weaponry must be bought before your character can use them.
Bio - Your character's background history. Be detailed!
Alignment - Is your character closer to the light or one with the dark side? Your alignment is a number anywhere from -100 to 100. Negative being dark side and positive numbers being light. (Note: Alignment can only be shown for one of your characters.)
You also have your stats. You are given 10 points to start out with to divide among your stats however you like. The stats are:
Strength - Governs your character's physical strength. Used primarily when dealing with lightsaber and melee combat. High strength allows you to deliver more damage with melee attacks and defend against them as well.
Agility - Your character's overall speed and evasiveness is determined by agility. High agility allows you to go first in battle and also avoid some attacks all together. Agility also determines a character's skill with a blaster and with deflecting blaster bolts for force using characters.
Will Power - Will Power governs your characters ability to resist the force. High Will allows you to resists powers such as the Jedi Mind Trick and Insanity. It also will diminish the damage your character takes from the force.
Force Power - Force Power determines your characters strength in the force and the potency of their force powers. High Force Power allows you to deal more damage with the force and to overcome an opponents Will Power.
For an Example of a starting profile, see the following:
Name: Alex Drake Class: Consular Age: Unknown Sex: Male Height/Weight: 5'11" 190lbs Species: Luminos Items: Black Jedi Robes, Single hilt dark core blue lightsaber, Broken blade Bio: Born the son of Carashi of Shadows, Alex was separated from his parents at birth when Darth Atredious and the Sith stormed the Jedi Temple on Coruscant. Raised and trained in the force by a Jedi Knight named Miles Drake, Alex quickly discovered his great power but always was left questioning who and what he really was.
When his village and his Foster parent, Miles, was killed by a bounty hunter, Alex vowed revenge. Not just for his parents but also for his love and only real friend Sarah who he also feared had been killed. After tracking down the bounty hunter on Corellia, Alex fought fiercely but ultimately had both his arms severed by the bounty hunter who seemed to toy with and taunt the 13 year old Alex before finishing him. The great pain and anger Alex felt at this moment awoke something deep inside. The dark side pulsing from him, Alex blacked out and when he awoke the bounty hunter had been brutally killed.
It was after this that Alex was confronted by Jack who saw potential in the boy's strange power and took him to Korriban, offering him the power he needed to obtain his revenge. On Korriban Alex was given new mechanical arms and a new title, Darth Cain. As a Sith, Cain was subjected to Jacks experiments, pushing Cain's emotional and physical thresholds to their limits as this was the only way to unleash his power.
After nearly ten years of torturous training Cain was ready to be turned on Jack's enemies. Cain was used by Jack to destroy the Samasu on Chinine, the rest of the Sith, and ultimately even Cain's own father, Carashi, who had returned to Korriban with Sarah to try and save him. With Cain as his puppet Jack was able to break the seal restricting his own power and bring about the end of days using a forbidden Mitsukai power known as the "Dark Star". It wasn't until Cain was confronted by Sarah, whom Cain had long since assumed had been killed, and Jack's brother Luster did Cain finally come to realize the damage he had caused.
After Luster defeated Jack, Alex took up his blade and used the weapon's terrible power to close the Dark Star and save the galaxy from certain destruction.
In his later years Alex retreated to Chinine where he studied the powers of the Mitsukai. He remains there to this day where he still guards the blade.
Alignment: -100
Strength: 1 Agility: 1 Will Power: 4 Force Power: 4
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![[image]](http://i196.photobucket.com/albums/aa197/carashi/sigs/sasukesig4.png) "Omae wa yowai... Naze yowai ka? Tarinai kara da... nikushimi ga." |
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Cain Heavens Dark Harbinger
          Intangible}}Level{7} Experience{-18260} Strength{1} Agility{11} Will Power{40} Force Power{38} Level II{4} Experience II{-21160} Strength II{5} Agility II{15} Will Power II{20} Force Power II{20} Credits{-60000} member is offline
![[avatar]](http://i196.photobucket.com/albums/aa197/carashi/avatars/sasuke18.png)
A real man makes his own luck.
Joined: Feb 2006 Gender: Male  Posts: 8,168 Location: Philadelphia Karma: -100 |  | Re: Making a Profile « Reply #1 on Jan 1, 2009, 7:27pm » | |
Feats
Use: Feat must be used in battle to gain it's effects. Only one use feat may be in effect per character at a time.
Automatic: Feats effects are automatically applied upon entering battle.
Permanent: Feats effects are permanently with the user.
All Classes Level 1+
Dueling Type: Use Affect: The user gain's a +10 bonus in strength whenever using one single bladed melee weapon.
Two-Weapon Fighting Type: Use Affect: The user gain's a +10 bonus in strength whenever using double bladed weapons or two single bladed weapons.
Flurry Type: Use Affect: Grants the user +10 to Agility when using a melee attack.
Toughness Type: Permanent Affect: Adds 10 points to total Strength and Force Power.
Conditioning Type: Permanent Affect: Adds 10 points to total Agility and Will Power.
Dual Strike Type: Automatic Affect: When attacking with one or more allies, the user gains +5 to all their stats.
Power Play Type: Use Affects: The user ups his condition and doubles his strength stat for the next 3 turns. Can only be used once per battle.
Rush Type: Use Affects: The user ups his condition and doubles his agility stat for the next 3 turns. Can only be used once per battle.
Riflemen Type: Use Affects: When using a range weapon in battle the user gains +10 to their Agility.
Adaptability - S Type: Automatic Affects: When being attacked by an opponent a droid character alters their Strength output to match their opponent's. This occurs whether the opponent's Strength stat is higher or lower.
Level 10+
Improved Dueling Prerequisite: Dueling Type: Use Affect: The user gain's +20 in strength whenever using a single bladed melee weapon.
Improved Two-Weapon Fighting Prerequisite: Two-Weapon Fighting Type: Use Affect: The user gain's +20 in strength whenever using double bladed weapons or two single bladed weapons.
Improved Flurry Prerequisite: Flurry Type: Use Affect: Grants the user +20 in Agility when using a melee attack.
Improved Toughness Prerequisite: Toughness Type: Permanent Affect: Adds an additional 10 points to total Strength and Force Power.
Improved Conditioning Prerequisite: Conditioning Type: Permanent Affect: Adds an additional 10 points to total Agility and Will Power.
Improved Dual Strike Prerequisite: Dual Strike Type: Automatic Affect: When attacking with one or more allies, the user gains +10 to all their stats.
Huge Power Prerequisite: Power Play Type: Use Affect: The user ups his condition further and can now triple their strength stat for the next 3 turns. Can only be used once per battle.
Mad Rush Prerequisite: Rush Type: Use Affect: The user ups his condition further and can now triple their agility stat for the next 3 turns. Can only be used once per battle.
Sniper Prerequisite: Riflemen Type: Use Affect: When using a range weapon in battle the user gains +20 to their Agility stat.
Level 20+
Master Dueling Prerequisite: Improved Dueling Type: Use Affect: The user gain's +50 in strength whenever using a single bladed melee weapon.
Master Two-Weapon Fighting Prerequisite: Improved Two-Weapon Fighting Type: Use Affect: The user gain's +50 in strength whenever using double bladed weapons or two single bladed weapons.
Master Flurry Prerequisite: Improved Flurry Type: Use Affect: The user gains +50 in Agility when using a melee attack.
Master Toughness Prerequisite: Improved Toughness Type: Permanent Affect: Adds an additional 10 points to total Strength and Force Power.
Master Conditioning Prerequisite: Improved Conditioning Type: Permanent Affect: Adds an additional 10 points to total Agility and Will Power.
Master Dual Strike Prerequisite: Improved Dual Strike Type: Automatic Affect: When attacking with one or more allies, the user gains +25 to all their stats.
Over Power Prerequisite: Huge Power Type: Use Affect: The user ups his condition to the max and can now quadruple their strength stat for the next 3 turns. Can only be used once per battle.
Quick Silver Prerequisite: Mad Rush Type: Use Affect: The user ups his condition to the max and can now quadruple their agility stat for the next 3 turns. Can only be used once per battle.
Adaptability - A Type: Automatic Affect: When being attacked by an opponent a droid character alters their Agility output to match their opponent's. This occurs whether the opponent's Agility stat is higher or lower.
Level 30+
Mind Barrier Type: Use Affects: The user sets up mind blocks that help protect them from the force. This doubles the user's Will Power stat for the next 3 turns. Can only be used once per battle.
Fair Fight Type: Use Affects: Cancels all stat changes. Can only be used once per battle.
Guardian
Steadfast I Level: 1 Type: Automatic Affect: The user gains +5 to their Strength stat for each turn they do not attack their opponent. Once an attack is used the user's stats are reset. This Feat has a ceiling of +20.
Steadfast II Level: 10 Type: Automatic Affect: The user gains +10 to their Strength stat for each turn they do not attack their opponent. Once an attack is used the user's stats are reset. This Feat has a ceiling of +40.
Steadfast III Level: 20 Type: Automatic Affect: The user gains +15 to their Strength stat for each turn they do not attack their opponent. Once an attack is used the user's stats are reset. This Feat has a ceiling of +60.
Steadfast IV Level: 30 Type: Automatic Affect: The user gains +20 to their Strength stat for each turn they do not attack their opponent. Once an attack is used the user's stats are reset. This Feat has a ceiling of +80.
Steadfast V Level: 40 Type: Automatic Affect: The user gains +25 to their Strength stat for each turn they do not attack their opponent. Once an attack is used the user's stats are reset. This Feat has a ceiling of +100.
Survivor Level: 50 Type: Automatic Affect: If the opponents Strength is higher then the users, then the user gains a 50% bonus to the Strength stat.
Sentinal
Sneak Attack I Level: 1 Type: Automatic Affect: If the user enters a battle after it has already begun then the user gains +10 in Agility.
Sneak Attack II Level: 10 Type: Automatic Affect: If the user enters a battle after it has already begun then the user gains +20 in Agility.
Sneak Attack III Level: 20 Type: Automatic Affect: If the user enters a battle after it has already begun then the user gains +30 in Agility.
Sneak Attack IV Level: 30 Type: Automatic Affect: If the user enters a battle after it has already begun then the user gains +40 in Agility.
Sneak Attack V Level: 40 Type: Automatic Affect: If the user enters a battle after it has already begun then the user gains +50 in Agility.
Spirit Level: 50 Type: Automatic Affect: If the opponent's Agility is higher then the users, then the user gains a 50% bonus to Agility.
Consular
Calm Mind I Level: 1 Type: Automatic Affect: If the user is outnumbered in battle he then gains +10 to Will Power.
Calm Mind II Level: 10 Type: Automatic Affect: If the user is outnumbered in battle he then gains +20 to Will Power.
Calm Mind III Level: 20 Type: Automatic Affect: If the user is outnumbered in battle he then gains +30 to Will Power.
Calm Mind IV Level: 30 Type: Automatic Affect: If the user is outnumbered in battle he then gains +40 to Will Power.
Calm Mind V Level: 40 Type: Automatic Affect: If the user is outnumbered in battle he then gains +50 to Will Power.
Jedi Sense Level: 50 Type: Automatic Affect: If the opponent's Will Power is higher then the users, then the user gains a 50% bonus to Will Power.
Soldier
War Veteran I Level: 1 Type: Automatic Affect: The users gains +5 in Strength for ever player character ally with them. This Feat has a ceiling of +20.
War Veteran II Level: 10 Type: Automatic Affect: The users gains +10 in Strength for ever player character ally with them. This Feat has a ceiling of +40.
War Veteran III Level: 20 Type: Automatic Affect: The users gains +15 in Strength for ever player character ally with them. This Feat has a ceiling of +60.
War Veteran IV Level: 30 Type: Automatic Affect: The users gains +20 in Strength for ever player character ally with them. This Feat has a ceiling of +80.
War Veteran V Level: 40 Type: Automatic Affect: The users gains +25 in Strength for ever player character ally with them. This Feat has a ceiling of +100.
Warrior Level: 50 Type: Automatic Affect: If both the opponents Strength and Agility are higher then the users, then the user gains a 50% bonus to Strength and Agility.
Bounty Hunter
Mercenary I Level: 1 Type: Use Affect: Allows the user to steal 10% of their opponent's credits after defeating them in battle.
Mercenary II Level: 10 Type: Use Affect: Allows the user to steal 20% of their opponent's credits after defeating them in battle.
Mercenary III Level: 20 Type: Use Affect: Allows the user to steal 30% of their opponent's credits after defeating them in battle.
Mercenary IV Level: 30 Type: Use Affect: Allows the user to steal 40% of their opponent's credits after defeating them in battle.
Mercenary V Level: 40 Type: Use Affect: Allows the user to steal 50% of their opponent's credits after defeating them in battle.
Predator Level: 50 Type: Automatic Affect: If both the opponents Strength and Will Power are higher then the users, then the user gains a 50% bonus to Strength and Will Power.
Smuggler
Scoundrel's Luck I Level: 1 Type: Automatic Affect: The user gains +5 to all stats for each turn they are not attacked. Once the user is attacked the stats are reset. This feat has a ceiling of +20.
Scoundrel's Luck II Level: 10 Type: Automatic Affect: The user gains +10 to all stats for each turn they are not attacked. Once the user is attacked the stats are reset. This feat has a ceiling of +40.
Scoundrel's Luck III Level: 20 Type: Automatic Affect: The user gains +15 to all stats for each turn they are not attacked. Once the user is attacked the stats are reset. This feat has a ceiling of +60.
Scoundrel's Luck IV Level: 30 Type: Automatic Affect: The user gains +20 to all stats for each turn they are not attacked. Once the user is attacked the stats are reset. This feat has a ceiling of +80.
Scoundrel's Luck V Level: 40 Type: Automatic Affect: The user gains +25 to all stats for each turn they are not attacked. Once the user is attacked the stats are reset. This feat has a ceiling of +100.
Scoundrel's Skill Level: 50 Type: Automatic Affect: If both the opponents Will Power and Agility are higher then the users, then the user gains a 50% bonus to Will Power and Agility.
Hidden Feats
Suppression Type: Use Affects: Creates a force nullifying aura that reduces all participant's Force Power to 0 for the next 5 turns. Can be used only once per battle.
Intangible's Curse Type: Automatic Affects: User cannot be killed in battle. Intangible's total Force Power and Will Power are added to the user's. The user's curse clock also begins on the day he first gains this feat. The "curse clock" is one month. Once the time expires the user becomes consumed and the character is lost. The clock is extended by one week every time the user levels up.
Adaptability - X Type: Use Affects: When used in battle all of the user's stats will match one of the participant's stats for the next 10 turns. Can be used only once per battle.
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![[image]](http://i196.photobucket.com/albums/aa197/carashi/sigs/sasukesig4.png) "Omae wa yowai... Naze yowai ka? Tarinai kara da... nikushimi ga." |
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