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Post by Elifain on Jan 28, 2010 14:48:21 GMT -5
according to the sites profile making thing, Agility - Your character's overall speed and evasiveness is determined by agility. High agility allows you to go first in battle and also avoid some attacks all together. Agility also determines a character's skill with a blaster and with deflecting blaster bolts for force using characters. However, i have not seen anyone following it for the most part. Force power, strength and will have been followed to the letter, but most people see agility as how fast you run and thats it. In most topics i have been in, nobody goes by who has the best agility on who posts first in battles, and i have seen people with low level agility reacting as fast as, if not faster than, someone with a higher agility. I think this stat is what should effect the right to defend rule, for if you are a lower lvl agility, than your oponent, how would you be able to react to that opponents attack in time.
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Post by Zilfer Of Shadows... on Jan 28, 2010 14:56:36 GMT -5
Good point there. I havent' seen any battle be based turn order on Agility, for example it seems no matter if my agility was 100 and yours was 50, if you posted attacking me first then you'd get the first move even though you where slower. Seems to rely more on who's postin first, not agility.
Also, a consideration does Agility effect reaction time?
Though this is probably better suited in the New ideas board, or Q and A topic.
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Post by Garok on Jan 28, 2010 15:13:39 GMT -5
It seems alot more reasonable that the person who posts the attack, aka the attacker, attacks first. I think if someone is trying to surprise the opponent, the opponent shouldn't get to go first even with higher agility. It doesn't make a whole lot of sense that higher agility goes first, when really it is whichever character initiates the attack. My thoughts.
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Post by Elifain on Jan 28, 2010 15:40:07 GMT -5
Well, i see both sides of the story, BUT i have to agree with zil. Does the agility effect reaction speed? after all, if it doesn't than what does, does it go down to how fast you want to react, or are we basing reaction speed off of agility? Something i haven't seen yet.
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Post by Xuku on Jan 28, 2010 16:23:41 GMT -5
Well, I always thought of agility as your character's speed, which would include reaction time and ability to dodge attacks. As for going first, I don't think that would always work, I mean, that would mean that if someone with lower agility wanted to fight someone with higher they would have to tell them they wanted to fight, but not be able to do anything until the person they are attacking goes first with higher agility... which would just be weird.
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Post by Zilfer Of Shadows... on Jan 28, 2010 16:46:20 GMT -5
Well, I always thought of agility as your character's speed, which would include reaction time and ability to dodge attacks. As for going first, I don't think that would always work, I mean, that would mean that if someone with lower agility wanted to fight someone with higher they would have to tell them they wanted to fight, but not be able to do anything until the person they are attacking goes first with higher agility... which would just be weird. I think what Elifain was pointing out with the right to defend rule, is should someone 5 times slower then you be able to react before you, in a battle situation say, someone attacks you from the side. If you are really that fast you should be able to launch a counter attack and be able to deliver the blow before the opponent can finish their attack making. If this is how it works, then shouldn't it be the same with the force? If you are facing each other in a battle, shouldn't the faster one be able to react in a split second able to lock onto your presence in the force first? Is that what your askin Eli? *shrugs*
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Post by Elifain on Jan 28, 2010 16:51:57 GMT -5
hit the hammer on the head zil.
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Post by Cain on Jan 28, 2010 17:34:50 GMT -5
Alright fellas, here's the deal. Agility does... basically all that crap it says it does. Technically agility determines posting order, but that is rarely followed... mainly because it doesn't really matter. xD It also does in fact determine reaction time. Now here's the problem with this and I'll sum it up in two words.
THE FORCE
Yes, the force. Reaction time isn't a problem when you can see the future. The force ability "Precognition" naturally ups your reaction time. As long as people are "sensing" things agility isn't going to matter that much in this regard. Is that right? I don't know. I'm just pointing out the facts.
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Post by Garok on Jan 28, 2010 17:35:36 GMT -5
Edit: Woops, didn't see Cain's post.
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Post by Elifain on Jan 28, 2010 17:44:47 GMT -5
however, you may be able to see what happens, with precognician or whatever, but you still have to have the speed to work with it. After all, you can know something is coming all day, but if your not fast enough to react to it, what good is knowing. I think that that precognician should have no base on how fast you react, it should just be HOW you know it happens.
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Post by Cain on Jan 28, 2010 17:49:16 GMT -5
The reason Jedi have high reaction speed is because they can see things before they happen. It has nothing to do with their personal speed. Dare I say Yoda's agility wouldn't be very high without the aid of the force, but he could still deflect and dodge with the best of them.
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Post by Zilfer Of Shadows... on Jan 28, 2010 19:19:37 GMT -5
Ok so if a person was to have the force and high agility, there's no reason they wouldn't be reacting super fast then?
In kotor it made it seem like peoples 'nacks' for being really fast or having very good reaction times flowed from the force whether they were force sensitive or not. Since the force flows through everything wouldnt agility in the end just be the reaction time anyways? I mean people in real life anticipate things before the happen in fights as well.
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Post by Elifain on Jan 28, 2010 19:36:59 GMT -5
*shrugs* yoda was a master swordsman, and had gotten the saber forms down. Without the force, he could be just as dangerous of an opponent. However, i have one point to make. Baseball players know whats coming most of the time, yet they have to be agile enough to hit the ball. Not quite the same here, but notice how often they miss a swing, and strike out. I don't remember who, but someone said knowledge is half the battle, and i believe it holds true here.
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Post by Odan Thos on Jan 28, 2010 19:44:28 GMT -5
Agility is really important to the Non-force user over the Force user because of the lack of Precognitions. However I have always considered it as the more agility you have the more precise your attacks can be. So if you are using a blaster against a opponent with a lightsaber you are able to shot in such a way which they can not deflect (Like Jango Fett in the Battle of Geonosis). Or you can avoid an incoming hit because you can move your body in to a position which is less likely to get hit.
Overall Precognition does have its limits as it was shown in the Clone Wars. A considerable number of Jedi died, because you just can move from attack to attack fast enough.
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Post by Zilfer Of Shadows... on Jan 28, 2010 20:03:27 GMT -5
So for example shooting someone in the groin area and then a shot to the head in the matter of a split second so that if they block the low one, the higher one would be impossible to block becuase they have move the lightsaber high enough in time, gotcha.
I think precognition is probably over played here. XD
As dustin said there's a different between knowing it's coming.... and being able to actually react to it. The human mind can know somethings coming but everyone has a different reaction time. xD
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