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Economy
Dec 28, 2008 22:59:31 GMT -5
Post by Zilfer Of Shadows... on Dec 28, 2008 22:59:31 GMT -5
Ok so i read it too fast.
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Economy
May 15, 2009 18:07:17 GMT -5
Post by Darth Hades on May 15, 2009 18:07:17 GMT -5
Ok you guys discuss the credits a lot but what about the factories. Like maybe a list of different factories to buy. And if I would want to buy who do I buy it from?
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Economy
May 15, 2009 20:03:11 GMT -5
Post by bruinfamer on May 15, 2009 20:03:11 GMT -5
Admins are working on a system. Relax, it's only three of them.
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Economy
Oct 23, 2009 9:33:11 GMT -5
Post by Zilfer Of Shadows... on Oct 23, 2009 9:33:11 GMT -5
Ok I'm reopening this topic for discussion for I have come to the realization that this system as I said before when I argued fiercely against this system that it is unfair. Even the rules made to attempt and make it fair have allowed for me to gain large sums of money. While it was non other then the members not attacking the facilities at first. The money grows quite rapidly.
Starting out with 10K a week, i've gone to somewhere over 700K a week, with facilities. I as much as I enjoy the money for buying troops for the mandalorians and the empire feel that the system needs to be scrapped or redone.
In the beginning I argued that this system could get out of control if left alone, and the people for it argued that it was a "high risk" purchase. I set out to prove this wrong. The system while it is good on paper isn't so good when put into play.
At the beginning the main and major players were Kayen, Hock, and Me. So I invited them to an AIM chatroom and struck a deal with them that would be beneficial to us all. We would protect eachother's facilities from attack and in turn none of us would attack eachother. That way we were stronger then any other force that would rise up and attack us.
Well Kayen left, but look who are the top two people who benefit from this system? The two people who started early, and worked their credits to death and stuck together. Not that it would have matter for no one really attacked facilities which is one problem with this.
By the time there was an actual attack on my facility I just re-bought the same facility along with 3-4 more and my credits will were going up. Now once me and hock got to the heights we are right now it's rather hard to stop our gaining and if this goes on, at one point it may be impossible to put even a dent in our forces, facilities, or credits.
Another reason I think it is unfair for example, right now since the Army of Light, is my enemy and Mik is the leader of it, I'm going to do everything within my power to destroy his facilities so the army of light doesn't produce more ships to fight the empire. It's only reasonable however i still consider it unfair.
So, I decided to ask what people think of the system. Am I the only one who feels that the system isn't the best, that it could be? Drop me a message here so I can hear your opinions, and see if the admins should think of a new system, or continue to keep this one. Thanks for all your input.
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Economy
Oct 23, 2009 9:49:03 GMT -5
Post by bruinfamer on Oct 23, 2009 9:49:03 GMT -5
Ok I'm reopening this topic for discussion for I have come to the realization that this system as I said before when I argued fiercely against this system that it is unfair. Even the rules made to attempt and make it fair have allowed for me to gain large sums of money. While it was non other then the members not attacking the facilities at first. The money grows quite rapidly. Starting out with 10K a week, i've gone to somewhere over 700K a week, with facilities. I as much as I enjoy the money for buying troops for the mandalorians and the empire feel that the system needs to be scrapped or redone. In the beginning I argued that this system could get out of control if left alone, and the people for it argued that it was a "high risk" purchase. I set out to prove this wrong. The system while it is good on paper isn't so good when put into play. At the beginning the main and major players were Kayen, Hock, and Me. So I invited them to an AIM chatroom and struck a deal with them that would be beneficial to us all. We would protect eachother's facilities from attack and in turn none of us would attack eachother. That way we were stronger then any other force that would rise up and attack us. Well Kayen left, but look who are the top two people who benefit from this system? The two people who started early, and worked their credits to death and stuck together. Not that it would have matter for no one really attacked facilities which is one problem with this. By the time there was an actual attack on my facility I just re-bought the same facility along with 3-4 more and my credits will were going up. Now once me and hock got to the heights we are right now it's rather hard to stop our gaining and if this goes on, at one point it may be impossible to put even a dent in our forces, facilities, or credits. Another reason I think it is unfair for example, right now since the Army of Light, is my enemy and Mik is the leader of it, I'm going to do everything within my power to destroy his facilities so the army of light doesn't produce more ships to fight the empire. It's only reasonable however i still consider it unfair. So, I decided to ask what people think of the system. Am I the only one who feels that the system isn't the best, that it could be? Drop me a message here so I can hear your opinions, and see if the admins should think of a new system, or continue to keep this one. Thanks for all your input. I am glad you brought this up, Zil. This is sorta what I was talking about in the admin board. I did say that I would be re-working the system for the investment shop and I guess I might as well state my opinion and plan of action. First, keep the system. Everyone has the opportunity to buy shops. Even if they do not have enough credits to buy the shop they desire, they can always get a loan from the bank or borrow some cash. I mean, it's the only damn thing we have right now that has some sort of income besides Faction pay. Anyways, here is what I was thinking for the Investment shop. I am going to say this here because it will benefit everyone who has a shop and/or is planning to buy one. 1) Limits. There will be a limit on how much someone can make per week. I am thinking it will be 700,000 credits per week or less. I have yet to decide what the limit will be, but I do want there to be a limit. There is a reason to this. Zilfer and I started buying all the E5 (economic rating 5) planets in the beginning, thus there being no more. Now, if anyone hasn't noticed, we are putting shops on E4 planets, thus not giving the other members a chance to buy a shop there. An example of the limit is saying Zilfer makes 700,000 credits in profit from his shops. Now, he is making 800,000 or so credits now. If you have more than that, you will get full reimbersment from the shops of your choice that surpass the 700k mark. Again, the 700k is not the limit, but I am leaning towards that. 2) Perhaps a limit as to how many shops someone can buy per week. 3) Thursdays may be the new pay day, since I get out of classes at 1 and am pretty much done for the day unless something comes out. So if this were to be the case, the time ending for that week of pay would be Wednesday night, 10:00 EST. Zil, if you wanna discuss this in the Council, just shoot me a message. 2)
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Economy
Oct 23, 2009 10:16:53 GMT -5
Post by Ragasaurus-Rex on Oct 23, 2009 10:16:53 GMT -5
I see what your saying Z. But i do not believe the system should be dropped. When i was reading your post the first "Limit" that came to mind was, As Bruin, said, a restricted number of shops. That way. someone could own only so many, and yet depending on what shops that person buys will effect how much they're making. That just seems like a good idea to me, But then the fact that it would always leave places open to buy, seems like some people might not like that, I myself wouldn't care.
A limit on how much can be made would also work but 700K a week for the limit sounds like too much but once someone thinks about how much it cost to form a real fleet then it probably isn't.
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Economy
Oct 23, 2009 10:28:13 GMT -5
Post by Zilfer Of Shadows... on Oct 23, 2009 10:28:13 GMT -5
Ok, but the limit doesn't get rid of the full problem. Which is someone like me as i said preying upon Mik's facilities or anyone with a low number of facilities. In this system the higher ups can chew up any member below them.
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Economy
Oct 23, 2009 10:37:39 GMT -5
Post by Darth Hades on Oct 23, 2009 10:37:39 GMT -5
Well as you guys mentioned before about how everyone goes for the E5 first and thus leaving others with E4 and lower maybe we could linit to being able to get E5 as well. I understand that its first come, first served but the ones that first come have already more money than most members already. Like the real capitalist world we live in, the rich has it all.
I'm not saying this beacuse it has to do with me being communist by the way.lol
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Economy
Oct 23, 2009 10:55:52 GMT -5
Post by Elifain on Oct 23, 2009 10:55:52 GMT -5
I personally don't like shops at all, as zil said, its an unfair advantage, seeing zil and mik therre. I don't think they should scrap it, entirelly, but should tone it down. I see only a dozen or so members actually own factories, but it is getting a lil rediculous, with zils, almsot a mil a week. another thought, i too think you should limit the e5's and e4's, with them all gone, if you reimberse zil for his creds to have 700k, im sure he just keep all his e5's get rid of the e4's and call it good. The idea should go into a remake, but thats just my oppinion.
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Economy
Oct 23, 2009 11:02:12 GMT -5
Post by Zilfer Of Shadows... on Oct 23, 2009 11:02:12 GMT -5
If you guys want to limit and make it "fair"
Then i'd suggest completely removing E5's and E4's and sticking with possibly just E1-3's and your only alloud to own 1 E3 and 9 other facilties of your choice. I'd also add the option of upgrading your shop, so when you've used your limit you can spend more credits to upgrade it from a local shop to a scrap yard, ect.
That way there's a limit to how much you can earn, the money you get is low, and things like that. I still would like to try something different then facilities.
but again, just asking for the general opinnion on the facilities.
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Economy
Oct 23, 2009 11:08:43 GMT -5
Post by bruinfamer on Oct 23, 2009 11:08:43 GMT -5
Getting rid of the E5 and E4 planets to me is out of the question. Not only will it require a lot of work, but won't be fair to Zil and myself. Yes, I do know we own pretty much all the E5's, but we had the money at the time. This is why I think we should have a limit to how much someone makes, they can either decide it be on an E5 or whatever they be. If they eliminate shops to meet the max cap, then they will be reimbersed for what they paid for.
Another thing, this is more pertaining to Mik (others as well idk), but perhaps his faction can be paid by the site? I mean, it is only fair. If we do not agree to this, then I will see if I can "run" it, and then give his people weekly pay, which brings me to another point. Raise the wages perhaps?
Oh, and when Gall gave me the position (well cain made me admin, but you know what I mean), I was told I could run the shop however I saw fit. I have been keeping it in line, trying to follow up with everyone's purchases and pay the best I could. So if I am being told I have to rework the idea, then I will rework the idea.
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Economy
Oct 23, 2009 11:13:01 GMT -5
Post by bruinfamer on Oct 23, 2009 11:13:01 GMT -5
If you guys want to limit and make it "fair" Then i'd suggest completely removing E5's and E4's and sticking with possibly just E1-3's and your only alloud to own 1 E3 and 9 other facilties of your choice. I'd also add the option of upgrading your shop, so when you've used your limit you can spend more credits to upgrade it from a local shop to a scrap yard, ect. That way there's a limit to how much you can earn, the money you get is low, and things like that. I still would like to try something different then facilities. but again, just asking for the general opinnion on the facilities. I still don't see why we have to remove them? They are just planets which can get you more money. If there was a limit of oh say 700,000 credits, Zil, and you wanted to keep your E5 planets instead of using the lower ones. For example, you have 4 E5 planets with airspeeder factories in it. Those planets combined give you 600,000 credits a week, then you have two more airspeeder factories on another E5 planet, totalling to 700,000 credits. You would stop buying shops, but still get that weekly check. Then you would upgrade your shops, buy things, etc. Eliminating E5 and E4 planets won't solve shit.
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Economy
Oct 23, 2009 11:22:05 GMT -5
Post by Zilfer Of Shadows... on Oct 23, 2009 11:22:05 GMT -5
First off it would spread your money around, so your not stuck with just 1 or 2 facilities. (over dramatization of course) And force you to defend multiple facilities which would be HARDER. Since your having to defend multiple places.
On the note of the faction's I'll finally be making Mandalorian faction that is open to everyone including non Mandalorian characters. So it won't be a choice between evil and evil again. I would suggest you make a faction as well hock but i already know your quite busy with just the facilities.
We can get reimbursed for the shops I've no problem with that.
I think at the very least the system could do with a nice overhaul.
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Economy
Oct 23, 2009 11:47:34 GMT -5
Post by Elifain on Oct 23, 2009 11:47:34 GMT -5
i think i thought of something, rather than making it all factories and stuff, why don't we make it to where we can invest in the factions, not that they will need any money. buy bonds or whatnot, it would be interesting to see where people place their money, and we could get stuff out of it, as well. just a suggestion.
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Economy
Oct 23, 2009 12:39:26 GMT -5
Post by MikDaTv on Oct 23, 2009 12:39:26 GMT -5
i guess it's time i joined the discussion.
What i originally wanted with this system was like Star Wars monopoly. Limited number of properties that you can build up upon when you own them all on a particular planet. Quite literally, once you own every property of a certain type you can start buying houses and hotels.
so instead of buying a business to put into a "slot" just have a bunch of business that you can buy on the planet already there.
Coruscant ---- factory - 100,000 credits ---- used speeder dealership - 30,000 credits ---- something else - 1000 credits ---- hair salon - 500 credits
Plants like Coruscant and Corellia would have been like boardwalk and park place while Tatooine would have been like Baltic or Mediterranean. I never wanted to encourage "attacking" other peoples properties but to encourage economics between players. with a limited number of shops in the galaxy, if someone wants in they'd have to deal with someone else.
I'll give you a for instance. say Zill owns every shop on in the galaxy cus he's a greedy bastard like that. I want in on the business system so i can make him a deal. I'll buy a hair salon from him at some price we both agree on. I own the shop but he gets a cut of the profits. Thats just an example though.
I think the number of available shops needs to get cut back dramatically. I think the whole economic multiplier thing should be scrapped all together.
So here is a system i suggest. Have only a few planets. The ones everyone knows like Coruscant and tatooine and Mandalore and Taris. Those will have a certain number of slots like now. No economic multiplier. When you own all 5 or 6 slots on a planet you can have the option to purchase the planet or "monopoly".
Owning a planet will cost a lot of credits, in addition to the money you already spent on buying the slots.
Once you own a planet you stop receiving credits from the individual factories on it and instead receive one lump sum which is greater than the amount of credits those combined slots would give you.
Also once you own the planet, you can start purchasing planetary ion canons and and turbolasers and shields and crap to put on it. If someone attacks your planet and manages to eliminate one of your businesses, then you lose the Monopoly (planet). You are then no longer paid the planetary ownership amount but are paid based on individual shops. The should also be a time limit before you can just rebuy the shop that was taken from you and you'd also have to rebuy the planet.
so to sum up. get rid of the multipliers and shops. cut back on the profits shops give off and the number of shops dramatically. once you own all the shops on a planet you can own the planet. What say you all?
P.S. Thanks Hock, but the Army of Light is just fine.
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