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Economy
Oct 23, 2009 12:47:29 GMT -5
Post by Darth Hades on Oct 23, 2009 12:47:29 GMT -5
Wow that sounds great Mik i like it. The part of a time limit after losing a planet or shop is great. Gives others a chance to make money. But whose willing to give up on what they already have. I will, I think Zil and Will might too, but what about the other ppl who own property, i wonder whats their say in all of this.
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Economy
Oct 23, 2009 12:56:27 GMT -5
Post by Elifain on Oct 23, 2009 12:56:27 GMT -5
thats when someone atacks, and buys the property piece, and a week or so later, is retalliated upon by the person who owned it, so they can get their land back >.> it sounds good here, but i'm sure that if it gets there, when its put into effect, it won't work out how ya want it again.
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Economy
Oct 23, 2009 13:27:10 GMT -5
Post by MikDaTv on Oct 23, 2009 13:27:10 GMT -5
It never does turn out exactly how we imagine it will, thats been true since the firce economic system but what else can we do.
lets use the Army of Light and the Empire as an example.
Zill, as the unofficial/official head of the Empire uses his retarded amount of credits to purchase all the shops on coruscant and eventually buy the planet. I as the Army of Light only have to eliminate one of his businesses and he no longer owns the planet.
He will then get paid based on the facilities he still owns on coruscant, not on the planet ownership amount. If he wants planet ownership again he will have to repurchase the shop i blew up and then repurchase the planet.
Planets should cost rediculous amounts of money, on the order of 3 or 4 million credits but they'd also pay out a lot of credits. Something like twice what you'd earn if you just owned all the facilities on the planet. so owning the planet is advantages to Zill because he earns a ton of credits from it.
But every time i suicide bomb his hair salon, if he wants to keep the monopoly he'll need to really defend the place or shell out another 3,000,000 credits to buy the planet.
Now a lot of people are talking about fairness to new members who really can't buy a place because once they do it's immediately blasted into scrap and re-bought by one of you Oil Barons. But come on, any system we put in place will be advantages towards the people who got their first.
and quite frankly do we really want to give noobs the chance to start earning a ton of credits unhindered? I mean, it sounds all nice and fair, everyone gets an equal chance at earning a ton of money and happiness is the order of the day but this is Economics, not fantasy land.
Plus i get this horrible image of Grand coming back and actually buying a gigantic fleet of Grandseigneur Class - ULTIMATE BATROID BATTLE OX DEATH MOONs.
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Economy
Oct 23, 2009 13:49:43 GMT -5
Post by Zilfer Of Shadows... on Oct 23, 2009 13:49:43 GMT -5
lol. ^ Not true, however about any system not being able to take advantage of. Your way is interesting to say the least, I think something like that could work. Keep the suggestion's coming people
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Economy
Oct 23, 2009 18:29:58 GMT -5
Post by Ragasaurus-Rex on Oct 23, 2009 18:29:58 GMT -5
lol at Mik He's always sticking it to the little guy; and it always makes me laugh.
Anyway, I like the planet buying idea and it sounds like it would work on paper (but then again what doesn't) and i would like to point out i am willing to have to give up some shops or somethin if i have too in the name of a better economic system.
Also Z. Makes a great point about if one had to buy more shops it would be harder to defend them, Maybe a mixture of some an these ideas. Someone get thinking. I'm to tired to today lol.
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Economy
Oct 26, 2009 10:08:43 GMT -5
Post by Zilfer Of Shadows... on Oct 26, 2009 10:08:43 GMT -5
which is why i was saying to put more shops, but lower Econ, if we keep the current system, and limit how many shops you can own. So your more focused on keeping the one's you have from harm then spreading out more and getting more and more facilities. Btw mik.... Grands' Grandseigneur Class - ULTIMATE BATROID BATTLE OX DEATH MOONs, will attack 2012... don't you know that's the end of the world? Sheesh, and I thought I was crazy.
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Economy
Oct 30, 2009 16:05:47 GMT -5
Post by Elifain on Oct 30, 2009 16:05:47 GMT -5
kinda like zils idea, but again, its all up to will, and the other admins, and no, it won't be that. it'll turn out we were on the surface of said death moon, and a torpedo found its core. *death star moment*
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Economy
Oct 30, 2009 19:05:07 GMT -5
Post by Zilfer Of Shadows... on Oct 30, 2009 19:05:07 GMT -5
actually depends on the mass oppinion of said systems. Always had.
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Economy
Oct 30, 2009 19:08:20 GMT -5
Post by MikDaTv on Oct 30, 2009 19:08:20 GMT -5
just so we're clear. i wouldn't have a problem just dropping the economy system all together for right now and have ships and things be acquired through the RP. However i think that would actually put a lot more and harder work on the Admins since they would have to investigate every claim of bullshit and god modded fleets.
at least with an even basic economy system you can just have a list of who owns what and if it's not on the list your shit outa luck.
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Post by MikDaTv on Nov 2, 2009 3:09:08 GMT -5
question...
why did we stray away from the old Economy system? you know, the one where everyone could own different shops that people could buy from?
i mean, that had some flaws but it worked. just like the system we got has flaws but works.
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Economy
Nov 2, 2009 12:06:27 GMT -5
Post by Zilfer Of Shadows... on Nov 2, 2009 12:06:27 GMT -5
question... why did we stray away from the old Economy system? you know, the one where everyone could own different shops that people could buy from? i mean, that had some flaws but it worked. just like the system we got has flaws but works. Because for the most part you could make up anything you wanted to sell and if someone wanted something they could just ask you to put it into your shop so they could buy it really quick. damn head ache, i'm forgetting what i'm saying in the middle of saying it....... aw well i'll focus on this topic when i'm not sick as a dog.
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Economy
Nov 2, 2009 21:55:56 GMT -5
Post by bruinfamer on Nov 2, 2009 21:55:56 GMT -5
question... why did we stray away from the old Economy system? you know, the one where everyone could own different shops that people could buy from? i mean, that had some flaws but it worked. just like the system we got has flaws but works. I have wondered this too, Mik. Chris and I, along with Zilfer and whoever else had a shitload of credits, were pissed when we went to the new system. I still am, but not really. I did like the old economy system, but I think there needs to be some "grip" on member-run-shops. For example, if I was selling X-Wings, and you came in, I couldn't just hand them to you, that'd be unfair and create anarchy. I would like to go back to the old economic system. Yeah, it would need rules and a lot of work required by the admins, but it could work. The one right now is just unorganized (sort of).
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Economy
Nov 3, 2009 13:48:47 GMT -5
Post by Zilfer Of Shadows... on Nov 3, 2009 13:48:47 GMT -5
question... why did we stray away from the old Economy system? you know, the one where everyone could own different shops that people could buy from? i mean, that had some flaws but it worked. just like the system we got has flaws but works. I have wondered this too, Mik. Chris and I, along with Zilfer and whoever else had a shitload of credits, were pissed when we went to the new system. I still am, but not really. I did like the old economy system, but I think there needs to be some "grip" on member-run-shops. For example, if I was selling X-Wings, and you came in, I couldn't just hand them to you, that'd be unfair and create anarchy. I would like to go back to the old economic system. Yeah, it would need rules and a lot of work required by the admins, but it could work. The one right now is just unorganized (sort of). For the record i was for getting rid of it and wasn't against loosing all the credits and ships we had. Shops weren't the only thing included in that economy.... we still had the ships droids, and troops sperate i remember that. Was this when we owned planets for money? I forget exactly, but the combination of the shops and how we made Credits during that time is the reason we got rid of it. If someone can rejog my memory of exactly how we made credits i'd probably remember the details of which we discussed.
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Economy
Nov 3, 2009 20:26:00 GMT -5
Post by MikDaTv on Nov 3, 2009 20:26:00 GMT -5
I think the two major problems we were having was that there was no standard prices for everything. Some people could sell ships for a ridiculously low price and we couldn't figure out how to fix that aside from Admins moderating all the prices in all the shops.
The second issue was that there was all these people with all these ships. Like hundreds of large cruiser type ships but no one ever did anything with them. But guess what, there are people know with huge fleets doing nothing with them now.
plus, the manual for that economic system must be lying around the site somewhere which means we can take another look at it and make adjustments as necessary.
And i think a good way to keep fleet numbers down is to have a limit cap based on level. like a level 1 person can own one capitol ship. a level 2 person can have 5 capitol sized ship. a level 3 person can have 8 and so on and so on.
maybe even max it out at like level 15 or something with 20 ships or something. And huge ships like the executor can count as 2 ships or something like that.
i don't know im just spouting whats coming to mind. In ernest i was going through the vault earlier and i realized how much i miss Mik's Ship Upgrades O Doom
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Economy
Nov 3, 2009 21:43:18 GMT -5
Post by Cain on Nov 3, 2009 21:43:18 GMT -5
The economy has changed in two key ways since the days of the old RP. The first is exactly what we buy and sell. If some of you can recall, back in the day anything and everything was fair game. There's an obvious regulation problem with this however so to help solve this we came up with a "patent" idea whereas members could patent items and thus only they could sell those items.
The problem this ran into which is a problem we run into over and over again is the complexity of keeping such a system running smoothly. Eventually the decision was made to allow items to be acquired simply through role playing and to focus only on ships, heavy weapons, and troops.
The second way the economy has changed is how we make the money. In the days of old mercenary missions were the name of the game and to a lesser extent planetary conquest. Today it's all about these planetary facilities, a system which seems to be spiraling quickly out of control for whatever reason (admittedly I'm not sure exactly why as I have been quite busy with school as of late). I think the lesson we can take from all of this is that the simpler the system the better. Make money, spend money. The mechanism for making money could be as simple as posting. +10 for each post in much the same manner as XP is gained with the occasional chance to obtain more through missions. Just a thought.
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