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Post by Xuku on Dec 16, 2009 17:10:54 GMT -5
I was looking through the shipyard the other day, checking out what kind of ship my characters might get. But each character can only have one flagship, which is the dominate type, so I better think about what I want before I purchase one. I mean, there are tons of different types of ships - carrier, assault, cruiser, corvette, and others, each having a specific purpose. But with the limit of one its a pretty hard choice deciding on one. I mean, who's gonna buy this, when this is so much better, but you have to choose between them? (I know the prices are very far apart, but ignoring prices, which in the long run don't matter) The first one hardly seems like a "flag ship", yet there are so many ships like it in that classification. In this way many ships become obsolete altogether, I mean, why would you even consider one of these when you can only have one ship? I suggest that a new system be made by which the limit of ships is decided. I suggest that there be three classes of ship: light, medium, and heavy. (I will get to defining these classes in a bit) I suggest putting a set cap on each type: Example cap: 3 Light 2 Medium 1 Heavy In this way each character could only have one actual flag ship, and several supporting ships such as carriers or corvettes. But I suggest making things a little more complicated, but yielding a little more freedom: each character has 3 light "slots", 2 medium "slots" and 1 heavy "slot". What I mean by this is that each slot can contain nothing larger than its type, but can contain something lighter. For example, Light Slots can contain only light craft; medium can contain light and medium craft; and heavy can contain anything. This way you could arrange your ships in several ways, some examples: Light-Light-Light Light-Medium Heavy Light-Light-Light Medium-Medium Medium Light-Light-Light Light-Light Light Hopefully you get the idea. I think this system would allow more ships to come into use, but still prevent personal fleets. I mean, a few smaller ships aiding a flag ship isn't exactly a fleet. Now I will give you my suggestion on how to define these three classes, and I have two different ways to suggest: First Method: Wiki Classification On the Wiki, under the specifications of the ship, there is a ship "class". This could be used. For example, I suggest that the classes Carrier, Corvette, and Frigate be considered "Light", Assault Ships and Cruisers (Cruisers under 1,000m in length) be considered "Medium", and Cruisers (Cruisers over 1,000m in length) and Star Destroyers be considered "Heavy". Second Method: Price The second method, and the one I think is better, would be simply to go by price of ship according to the shipyard. Light would be anything under 5,000, medium under 25,000, and heavy above that.
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Post by MikDaTv on Dec 16, 2009 20:49:45 GMT -5
But with the limit of one its a pretty hard choice deciding on one. I mean, who's gonna buy this, when this is so much better, but you have to choose between them? technically, you don't have to choose. you could not buy either of them. It boils down to personal preference. Some people aren't interested in owning a Star Destroyer and are much happier with a smaller, faster, more personal ship. Actually, thats pretty much the definition of a fleet. its understandable that you want to buy more then one capitol ship. I do as well. I remember the good old days when me and Odan owned the site and had massive fleets of huge ships and sometimes i miss them a lot. But the single capitol ship rule for me at least, is in place for two reasons. First, simple is always better. One is simpler than two. fighting with a larger fleet means your posts will be longer and more complicated. The various maneuvers required to operate a flagship, it's support ships, supply vessels and fighters requires a lot more in the way of complicated maneuvers then a single ship was. Now lets say you team up with someone, that makes things even harder for everyone to interpret. Second is realism. The idea that a single person could buy an imperial star destroyer with his own money borders on the absurd (there's that word again. Absurd is a good word. I like it). To think that a single person could buy, run and maintain it for an extended period of time is ridiculous especially for a lot of the characters the site has. Cain i could understand doing it because he has a government backing him. But joe shmoe bounty hunter that everyone seems to have has no business of even dreaming of it.
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Post by Xuku on Dec 16, 2009 22:25:39 GMT -5
I'll have to disagree with you there, I mean, what if the force powers were reduced down to the "simple" powers, such as push, pull and speed? I mean, it'd still be fun, but... why would you want that?
I agree that things don't need to get overly complicated in posting, but I mean, the difficulty of interpretation is up to the poster and the reader, and (to me at least) something such as how hard it (might) be to read someone's post should not be relevant. (But I see how you could consider it important, but it is kind of assuming certain things)
I agree with you there. But I'm not suggesting that; its already in effect. I'm simply suggesting that the flag ship limit be increased for smaller vessels, not that we should be allowed to gather several star destroyers.
Once again, I agree, but I'm not suggesting that, it is already in effect. To me it would seem even more likely that a couple smaller ships be owned rather than one large one.
Anyway, you have raised some good points as to why this would not be a good idea to implement. But you yourself mentioned personal preference. Some prefer making longer, more "complicated" posts, but some choose to make simpler posts. Some might even like reading extremely long posts; ultimately it comes down to the skill of the poster to be able to go into detail yet still give a clear idea of what he is doing. I'm not saying simplicity is bad, but is not necessarily better, either. As for realism: your argument is not something I am adding in. But personally I think too much realism can be a bad thing, especially in a role play where the goal is to come and have fun, not follow strict, limiting rules. (Although there are RP sites like that xD)
I think that by limiting flag ships one of the funnest and most interesting (and important) parts of Star Wars is also limited, but I guess it depends whether realism or enjoyment is the goal. (Not saying that they can't go together)
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Post by MikDaTv on Dec 16, 2009 23:08:17 GMT -5
I'll have to disagree with you there, I mean, what if the force powers were reduced down to the "simple" powers, such as push, pull and speed? I mean, it'd still be fun, but... why would you want that? I laughed for a while after reading this. The Force "powers" were reduced down to the "basics" a few months ago. I agree that things don't need to get overly complicated in posting, but I mean, the difficulty of interpretation is up to the poster and the reader, and (to me at least) something such as how hard it (might) be to read someone's post should not be relevant. (But I see how you could consider it important, but it is kind of assuming certain things) There are very few certain things in life. However, i've come to accept as fact that people will come to this site with absolutely no concept of physics, engineering, strategy, or even what the ships they're buying are capable of. Throw even a small fleet into that mix and headaches will abound. Also something to consider is weather or not the admins are still doing the DM style of admining space battles, but if they are, then that would mean they would have to read through a thread of large posts detailing complex maneuvers. even if everyone loved writing and reading long complicated posts, a lot of us also have lives outside of bhod that don't allow us to spend a huge amount of time to do this. I agree with you there. But I'm not suggesting that; its already in effect. I'm simply suggesting that the flag ship limit be increased for smaller vessels, not that we should be allowed to gather several star destroyers. The star destroyer was only the most extreme example i could think of. Even if you wanted to own a single corvette sized ship you'd have to have either government/corporate backing or be filthy rich. I'm not saying simplicity is bad, but is not necessarily better, either. You stay active on this site for 3 years and come back to tell me that. But personally I think too much realism can be a bad thing, especially in a role play where the goal is to come and have fun, not follow strict, limiting rules. (Although there are RP sites like that xD) About two years ago we have what you would call strict limiting rules. about a year ago we had a fairly free RP with few rules as far as story goes. Now we've achieved a point somewhere in the middle. 2 years ago the Admins were overloaded with work. Constantly doing purchases, leveling people up, doing the math and the site had a manual that was several pages long. A year ago there was a grand total of 5 or 6 people active on the site. Now we have a nice setting and a good number of people playing. I think that by limiting flag ships one of the funnest and most interesting (and important) parts of Star Wars is also limited, but I guess it depends whether realism or enjoyment is the goal. (Not saying that they can't go together) i disagree. Star Wars has very cool ships and fleets and such which is why thats not limited. Factions, groups that could conceivably own larger fleets, can have a fleet as large as they want as long as it stays within the limits of their budget + the ships that everyone in the faction owns. There still can be large fleet battles and you still can command a large fleet into battle, you just won't own a lot of them personally. The only thing thats "strictly" limited is the size of your personal fleet. ____________________________________________________________ Does anyone else think this guy sounds like me from 3 years ago?
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Post by bruinfamer on Dec 17, 2009 3:13:21 GMT -5
Well if we are to change the ship system again, then I am gonna call "BS". I mean, this is just new to us, and we do not need another system. We have not had any problems with one person owning a large Capital Ship (Ex. Star Destroyer), and it's not like it's going to destroy an entire planet (depends on the ship)
Not bashing your idea Xuku, I am just saying I would not support an axction like this.
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Post by Xuku on Dec 17, 2009 8:49:01 GMT -5
Well, I guess this idea got shot down pretty fast
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Post by 貪欲 on Dec 17, 2009 9:20:01 GMT -5
Don't worry about it.... it happened a lot more often then you might think. Best o luck to you and your next idea Xuku!
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Post by Xuku on Dec 17, 2009 9:37:24 GMT -5
Thanks
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Post by Zilfer Of Shadows... on Dec 17, 2009 15:48:36 GMT -5
Well if we are to change the ship system again, then I am gonna call "BS". I mean, this is just new to us, and we do not need another system. We have not had any problems with one person owning a large Capital Ship (Ex. Star Destroyer), and it's not like it's going to destroy an entire planet (depends on the ship) Not bashing your idea Xuku, I am just saying I would not support an axction like this. Depends on the ship and the amount of time the ship has to destroy the planet. Anyways, Mik you'd be wrong about the force powers going to the 'basics.' Sith Magic and round about ways to do the other force moves are still there. There's nothing saying I can't make an 'Earth clone' out of telekinesis because that's all it is. Anyways, Yeah I dont agree with that system of ships either.
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